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Queue
A templated queue collection class. The queue
is implemented as singly-linked list, and can be
traversed from the front to the rear using the
first() / next() methods. The queue can only
store pointers to objects. Therefore, the declaration
   Queue SomeClass my_queue;
declares a list of pointers of type SomeClass. Then, a
traversal is of the following form:
   SomeClass *ptr = my_queue.first();
   while (ptr) {
     ...
     ptr = my_queue.next();
   }
Elements are added and removed from the queue using
the standard enqueue() and dequeue() methods.
Queue::Queue |
Queue::Queue();
Creates a new queue class. |
void Queue::setAutoDelete |
void Queue::setAutoDelete(bool b);
or when the the list itself is deleted. |
Parameters: |
bool | b | Enable or disable auto-deletion. |
|
void Queue::clear |
void Queue::clear();
Empties the queue, deleting any objects if auto-deletion is enabled. |
int Queue::length |
int Queue::length();
Returns the length of the queue. This is equivalent to itemCount(). |
int Queue::itemCount |
int Queue::itemCount();
Returns the length of the queue. This is equivalent to length() . |
type* Queue::first |
type* Queue::first();
Returns the first object in the queue. |
type* Queue::next |
type* Queue::next();
Returns the next object in the queue. |
void Queue::enqueue |
void Queue::enqueue(type* data);
Enqueues an object to the end of the queue. |
Parameters: |
type* | data | A pointer to an instance of the appropriate object type. |
|
type* Queue::dequeue |
type* Queue::dequeue();
Removes the first item on the queue and returns it.
Returns: If the queue is empty, NULL is returned. |
void Queue::pushBack |
void Queue::pushBack(type* data);
Pushes an element back into the queue, but at the front. This essentially undoes the dequeue() operation. |
Parameters: |
type* | data | A pointer to an instance of the appropriate object type. |
|
type* Queue::peek |
type* Queue::peek();
Returns the first object on the queue without removing it.
Returns: NULL is returned if the queue is empty. |
bool Queue::isEmpty |
bool Queue::isEmpty();
Determines whether the queue has items in it. |
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© 2003 Aron Dobos